![]() Simply click on each icon to experience what Audified considers models of each device. You are given the choice of:Īudified does no go into the specifics of how this is accomplished but it is assumed that phase shifting, EQ, and some impulse responses are at play to emulate these different types of systems. This features 12 different types of common everyday devices in which most audio is being played through. Below the “Compensation” section is the “Simulation” section. To the right of the compensation section is the “Bypass” section which completely disables processing on the plugin. If you are listening through high end monitors it is best to leave this off. This isn’t exact science due to the many different types of monitors and headphones on the market, each having different EQ curves, but it helps. The interface, although a little dated looking, is simple – at the top you have your compensation section that will work to help flatten the frequency response for either 5” mixing monitors, 8” mixing monitors, or headphones. The concept is really straightforward, but is it effective? It is available in AU, VST, and AAX, for both Mac and PC, and uses iLok for registration. MixChecker is a plugin that goes at the end of your mix buss and emulates different common listening devices for consumers, thus eliminating the need to go on a listening world tour to experience how your track sounds in each situation. What if there were a plugin that models these devices and you could monitor all straight from the comfort of your control room without moving from that ergonomic mesh back chair you dropped $300 on? Audified has come up with a solution with “MixChecker”. It’s an extremely nerve wracking process that needs to happen to ensure audio sounds good across all mediums. We constantly worry about how our mixes will translate and spend precious time exporting, emailing files to ourselves, running to the car, listening on the phone, and repeating until you’ve used up storage space on your email and other devices. We measured the frequency responses and behaviour of all the devices listed in MixChecker in laboratory conditions to create their true and faithful models that you can rely on.We all have multiple speakers in the studio to reference data. When illuminated, only clean signal comes through MixChecker. The Bypass button turns all processing off. That will change the resulting sound accordingly. It will allow you to tell MixChecker, you are using average 5″ or 8″ speakers or headphones. Therefore we also added the Compensation section. Not all studio monitors deliver flat frequency response. Pressing a single button will turn your monitors into the selected device. The Simulation offers acoustic models of several consumer devices and classic reference monitors. MixChecker functions are divided into two sections. And get back to mixing and corrections while you still know what the problem in your mix was. Now you can use the MixChecker to perform quick round test that will only take a few seconds. ![]() Import your mix to your smartphone, burn on CD and listen in your car, get back to your studio, do little tweaks and export again… In past, to ensure your mix sounds right on any device, you had to export your sound and listen in different conditions. Version 1.1 just released – See what’s new: No more extra exports You need your mix to sound great despite of what lousy conditions your audience uses. They even use their desktop speakers, tablets and smartphones or their earphones. They watch TV, listen to music in their cars. The consumers, the people you are mixing your content for, do not use hi-end studio monitors. To bring the best quality to your audience, you need to check your mixes as often as possible. This ultimate mixing assistant will help you to get better mixes instantly. MixChecker saves your precious time. Plug it in the master track of your project as the last segment of your listening chain and quickly turn your studio monitors into classic reference monitors or several consumer devices.Īve you ever wondered why your music, your videos, showreels and movies do not sound well when you move out of your studio? Why do they lose punch and clarity that your awesome studio monitors deliver? That is because you do not use the same equipment the real people use.
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